Alternate Earth Campaign

Landfall

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From your incredibly high vantage point, aided by your exceptional eyesight, you are able to see a great deal about the city and its environs. The city appears to be a substantial port. There look to be about a dozen ships in the harbor, as well as numerous smaller craft. The city is walled in light brown stone, and many structures seem to be built at the same stone. Others appear to be made of some sort of brick. The most affluent structures appear to be clustered around a number of tall towers, 17 altogether. Three major gates pierce the walls, north south and east. The landscape nearby us peers to support a great deal of jungle, much of which has been cut back four fields.

To the east and southeast, many miles away, you see an enormous plateau, hazy in the distance.

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Land stretches to the north and south as far as you can see. This is no island.

The inhabitants of the city appear to be quite varied. Humanoids appear to come in many sizes, some close to your stature, some about the size of a Meropian brute, and some even larger, though not so big as a Fomor. The climate appears to be very hot. The wealthier individuals seem to wear silks. The poorer individuals wear rougher garments, but very little.

No one seems to care very much about a new sail seen on the horizon.

As you watch from far above, a misshapen, two headed giant skulks behind a building near the quays. His furtive movements seem laughably inept, as he approaches a cage full of smaller humanoids. Suddenly, he lashes out breaking a wooden bar, and grabbing a smaller figure. the woman’s shrill screams reach even your ears.

One head looks around frantically while the other bites the woman’s head clean off. The two headed giant slinks back behind the building with its prize.

Now you can hear a bell ringing and large metal clad figures are racing to the area. A half dozen of them converge on the alley, closing quickly on the two headed giant. It shuffles back in obvious fear . . . the metal figures pinion it – then rip off the head that decapitated the woman. They take the remains and leave the giant retching and hemorrhaging from the stump of his other neck.

The city’s business resumes.

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Vonvaka's Conversation with the Masked One

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It is a clear evening, and the only sounds are the sea, the rigging, and faint boasts among a small gathering of the crew playing a dice game on the quarterdeck. Vonvaka silently approaches the intruder on the forecastle, and the masked one turns, anticipating his arrival.

“Speak plain, mirage, and speak to that symbol,” Vonvaka points to the mask. “I promised the gods a tapestry of blood and skin from the men that hide behind it. What know you of Fate? Speak on it, now, mask, as ours is as tangled as any two men’s can be. Truth! Here! Mark you under this black canopy of creation [waves toward the sky] that Maiden Death’s judgment will seem a painless rend of your soul in contrast to my dissatisfaction. Satisfy me, wraith, or so I vow on brother’s blood, I shall make a gift of you to Her.”

“Ah, Petulant child. You threaten me with harm, but lack the power to carry out your threat… So what is that but a tantrum?” Somehow, behind the mask you are sure that he’s sneering. "But I have told you and all of your crew that I bear you no ill will. So . . . You wonder of fate, and point to the heavens but you do not know the fate of the heavens themselves. I shall tell you…

“Eons ago the king of heaven learned that his fate was to be castrated and supplanted by his son. He tried to change his fate by eating his children.

“But you cannot change your fate.

“By treachery, one of his children remained free and did castrate and supplant his father. The father was cast away, but sought vengeance. The son and his 11 siblings defeated their father again and imprisoned him so that his consort, the earth, could not comfort the king of heaven.

“But they failed to remove him completely from the embrace of the earth, and still he reached out to impose his will on the world.

“In time the son of the king of heaven was himself supplanted by his own son in much the same way as he had supplanted his father. The grandson of the heavens became the father of the sky, and he knew the danger of the king of the heavens, so he decreed that Atlas, his father’s strongest warrior, would bear the burden of holding the vault of heaven from the embrace of earth.” The masked one chuckles . . .

“So you see boy, the wretched Fomor who called himself Atlas stole that name as a reign name, pretending the island had been named for him. But in his hubris he forgot that he was a jailor and was punished by the Sky Father, paving the way for your people. And now, how many of them remember the reason they were granted their lands? You have seen this symbol before.

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It is the seal your house protects. What are your lands? You live upon the vault of heaven.

“But now your leaders send you into near certain death. Why? Who is pulling their strings? Are they trying to avoid their fate? It has been written, you know, your fate. Your people will drown in the restless sea. Unless you find new friends. Conquer new lands. And now, here you are, out of the control of your elders, upon the back of Oceanus, with an offer of friendship to hand.

“So, what will you do?”

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Running the Channel
Kraken Up!

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after 6 months, the crew of the Wild Unicorn was finally ready for their voyage. But, two nights before the scheduled departure, a brawl between Ealiir and Meropian brutes started on the docks near the ship. The officers of the Unicorn worked hard to suppress the riot, but it was only after Tharivul tweaked an erudite coin purse that the brawl finally ended.
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Tharivul recovered papers from the erudite that indicated the brawl was a cover for some larger plot. The officers of the Unicorn expended considerable effort from that point attempting to uncover the plot, but to little avail. They only discovered that it was being carried out from the Meropian Warship Red Hammer, which had left the quay immediately after the brawl.

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The Crew Pressed on with their preparations.
Two days later, at dawn, they departed. The Unicorn was travelling in company with the Honor of Illimar, escorted by the Saphire.

They raised the channel in less than two hours. The Seas began to roil and the sky darkened. Soon the Unicorn was battling heavy weather. Then it struck.

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After much trial and tribulation, with the aid of the heavy Sun Lance batteries of the Saphire, the crew of the Unicorn drove off the attack, then turned to aid the beleaguered Honor.

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But, despite heroic efforts by the Unicorn and her crew, the Honor of Illimar was dragged beneath the waves by the creature.

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The Bosun has drafted this report

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The Final Briefing
Meeting Admiral Manaen

Manaen, the Lord Admiral of the Ealiiri Fleet, Son of Lir, of the house Saeril, Great Grandson of Elir, has taken a personal hand in training the officers set to lead these expeditions. As the day of departure approaches he calls you into his office to give you a final briefing personally.

“You are the officers of the expedition vessels. There will be five in all. Yours” looking at El “and another will run the south channel. The warship Sapphire will support you. The other three will run the North Channel supported by another warship.

“We’ve chosen to attempt to run these two channels because these are the channels that have seen successful expeditions in eons past. We’re splitting the effort, on the same day, in the hope that the creatures of the deep are not numerous enough to infest both channels at once.

“One of the citadels is still in the north suppressing the Dragon. I have been forbidden from detaching a second citadel to cover either of these expeditions. Both the Fomors and the Meropians are always looking for signs of weakness in the councils refused to give them another one.”

He looks out the great cabin windows to the calm seas. “This may be a forlorn hope. You should run the channel with all hands on deck and at that their battle stations. These channels are subject to flash storms and the seas can get very rough at a moment’s notice.”

He looks at each of you directly. “I hope you find lands that could be of use to us, I hope that you or Lord Tolurin discover some method of running these channels safely. But most of all, I hope that I see each and every one of you again here in a years’ time.

“May the founders watch over you all. You are dismissed”

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The Proclamation

You flew south with Laicath and Lithot in their uncle’s sky coach. The team of eight Pegasai pulled mightily away as flashes of brilliant gold faded into the background. “That Citadel is really pouring it on to that old Dragon isn’t it?” Laicath grinned.

“Laicath, leave off now, we have things to tell them.”

Laicath nodded to his sister “Lithot is right. We wanted to let you know that we are going to be leaving in a day or two with our uncle. The Council has been debating for quite a while a new proposal for dealing with the newest generation, but that proposal might affect late-borns like ourselves.”

Laicath drew breath. “Frankly Tolurin is worried about the inherent danger of this new proposal which he expects will pass easily given these new events.” He shruged and noded his head over her shoulder to the flashes in the darkness behind you.

Lithot nodded “He’s worried enough about it that he set up his own expedition and has arranged for Laicath and I to join him. We asked him to add you all to the crew as well, but apparently the Council refused. No fifth-generation are allowed to leave with us.”

“In any event, there’s nothing we can do about it now” Laicath chimed in. “We just wanted you to know that we will be heading out, perhaps as much as half a year before you do. Here is our intended destination and route of travel. If you find yourself in trouble on the Eastern continent please come find us.”

“Yes,” Lithot spoke up. “Please come find us.”

The coach fell silent as it passed over Druthgars Ruin on the plain below.

. . .

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You returned to the great city, the Capital of Atlantis. It’d been sometime since you’ve been in the city, decades for some of you, with its soaring towers andthe concentric rings of canals; it’s three great walls white, gold and red –the last supposedly made of pure orichalcum and utterly priceless. Perhaps two million souls lived in the city, with griffons and pegasai flying above as messenger imps darted to and fro between the majestic towers. Two floating citadels still orbited the great city, ever vigilant, while their companion dealt with the Dragon to the north.

As the twins had said, you did not see them again. Lord Tolurin did come to find you shortly before the pronouncement. All fifth-generation were ordered to meet in the great squares of the city to listen to the pronouncements of the Council read-out.

You learned, finally and officially, that all fifth-generation’s would now be required to undertake an expedition off the Island of Atlas. Such an undertaking was mandatory, and no house could accept a fifth-generation into its ranks until the expedition had been completed.

As the firstborn of this generation, you will be the first to undertake this expedition. Apparently it is incredibly dangerous. You are scheduled to leave in six months’ time. The expeditions are to be crewed entirely by fifth-generation Ealiir. Your group has been selected as the officer cadre for one of the vessels.

You will be training under Lord Manaen. The total expedition will be made up of five ships, each soundly built from the timber of the red spear oaks, with ribs and keel of Titans’ bones. Each ship will have approximately 100 crew in addition to 20 officers and specialists.

Your training begins immediately…

The Final Briefing

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From the Depths into the Light
Death to worm-gods!

The party gathered together in the gloomy confines of the buried ziggurat. Rorth felt that he could sense the way back to the surface. He led them through dusty old chambers and around dark passages until they came to a closed stone door from which they could hear chanting in a foreign tongue.

Rorth opened the door padding quickly to the left, only to be accosted by a pair of animated stone gargoyles then quickly blinking away. The rest of the party leapt into action: swords flashing, Ealiir darting to and fro; Vonvaka dashing into the hall with a flurry of gray steel chipping away at a gargoyle’s stone body then dashing back out of reach; (Ed) headed toward the chanting, entering what looked to be a slighted temple of fallen Gods
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– he blinded the executioner who was readying to slaughter a sacrifice; Aodh took the shape of a bronze dragon and began bathing enemies in lightning and ice.

The high priest, wearing a golden mask of some hideous, tentacled, horned creature shouted commands in his alien tongue to his followers.
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Most of the followers seemed barely aware, clearly under the influence of some sort of hallucinogenic beneath their strange beaded and feathered animal masks.
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Six heavily armored humanoids were quickly ready for action drawing their swords and moving to attack.

The blinded executioner swung his sword but missed his mark, biting into the stone. One of the armored figures, however, stepped forward and threw the sacrifice, screaming, into the pit. (Mike) bolted into the room before any of the cultists could react, summoning a powerful tendril of animate water to fling the priest into the pit. He could be heard, continuing his chants, until some awful wet crunching silenced the litany.

The dais shuddered, shaking loose dust to the floor – (Mike) slew the next sacrifice and one of his captors; (Meg) finished off the gargoyles; (will) shrouded the temple entrance in mist then proceeded to ply his blades on the armored figures; (Ed) bathed half the room in fire, burning down a half-dozen cultists – the dais shattered.

A colossal, slimy, white worm 1 with thrashing blade-like appendages burst through the stone, roaring with hunger and rage as it struggled to lift the rest of its bulk from the ruins.
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Blades flashed – biting into its slimy hide, then balls of flame blossomed along its flank, one exploding in its maw. Chunks of flesh blasted away. Shrieking in outrage it slammed its fanged maw down onto (Meg) who nimbly stepped aside, feeding it a flaming brazier instead.
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The flailing bladed limbs skewered one of the armored humanoids, punching it through the masonry. The other wounded (Ed) unto death opening a savage laceration along his flank, cracking multiple ribs.

More fire blossomed, lightning flashed, (Mike) ran along the creatures back gray steel slashing. Icor flowed, flesh charred, ancient godling writhed in agony and outrage – until, at last, (Meg) stepped beneath the creature, thrusting her blade up behind the maw. Twisting, with a mighty heave, decapitating a God. As the ravaged bulk shuddered and twitched in death throes, (will) hastily scooped up treasure from the dais while Aodh treated some of the worst injuries.

Cracks began to appear throughout the temple as ancient stone shifted in response to god-death. The earth began to shudder. The party wisely fled.

Rorth led them through tunnels and caves until at last they came to a large cavern near to the surface. Daylight could be seen from the cave mouth. But the cavern was occupied. Two hungry fomors were rooting in small crevices for wild ghothans.

“Eh, what are you doing over there? They’s all on this side, see? Ow! He stung me” dreadful crunching cut off the ghothan’s shriek.

“Silence you fools! I know you hunger, but I am trying to see what the dragon is doing . . .” The stunted greater fomor, Balor, stooped his 40 foot frame to peer out the cave mouth.
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Rorth quickly hatched a scheme to get past the Giants by pretending they were prisoners of Aodh in a dragon’s form. At first, Balor accepted the ruse that the small silver dragon somehow served the great one. But Balor’s nose could not be fooled for long. He sniffed out the ruse and sprang to the attack. Armored in strong metal chased with orichalcum, the grandson of Atlas, great-grandson of Poseidon, was a far more dangerous foe than some pasty worm-god.

Ealiiri spellcraft had little effect and his armor turned much of their weaponry. His wailing flail sorely wounded (Ed) and Rorth, while his minions began flinging about clouds of fist- and skull-sized rocks, pelting the rest. Rorth’s link to the infinity fortuitously manifested a unicorn whose magic whisked away those few who had not already fled out of the cave mouth.

Outside, over the ruins of Rath Kambalt the Dragon spent its fury and fire on Ealiiri Sky Knights
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who stabbed back at it with energy lances of their own.
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Several plummeted from the sky. Finally, lumbering free of a cloud bank, an enormous floating citadel joined the fray.
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Brilliant beams of golden light stabbed out, bridging the thousands of yards between the citadel and the Dragon, burning into its flanks. Sorely wounded and outmatched it finally retreated back to the mountain.

“Thank the stars we found you!” Lithot and her twin Laicath galloped through a fog bank leading a string of horses.

“When we heard of the trouble appear, we thought you might be in the thick of it.” Laicath looked to his sister “It’s a good thing Lithot’s such skilled scrier. But, come! We should leave before any more patrols arrived. They are mustering legions. The Dragon has not come down off the mountain for millennia. The Council is certainly in an uproar. That new proposal that they’re all so concerned about, I think this incident is going to push it through. They are going to order the Exodus.”

“Enough Laicath. Can’t you see they have had a difficult time? Come friends these horses are from the estate not far away and we have our uncle’s sky chariot waiting there to return us to the city.”

1 Older editions of Zargon

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To the Rescue!

It was a slightly chilly morning but that’s all gone now, thanks to the dragon. You were deep into your cups last night in anticipatory celebration of your “coming of age” ceremony next week. You and your classmates are the first of a new generation – far more vigorous and adventurous than your forebears. That has gotten some of your classmates (maybe even you) into some trouble in the past.

Sort of like your current predicament. You and your friends came on a dare to the ruins of Rath Kambalt, where the Sky King slew old King Atlas 50 millennia ago. The ruined cyclopean city has been declared strictly off-limits to the youngest generation. That means you. So of course you all wanted to come here. Last night Kharis said none of you had the nerve to enter the city and bring back an artefact.
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Aodh and Rorth decided to prove him wrong. They went into the city and all sorts of hell broke out. They had been gone for hours, circling the city to East. The sun rose higher in the sky – then flashes from the ancient court in the North half the city. Another flash, then another. Bursts of fire? That’s when you saw it. The great swooping shadow of the dragon coming down off the mountain. The searing light of its fire was intense. It was as if you could feel the heat of its breath even here, miles away.
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Were your friends still alive?

Patrols arrived. The dragon roared its defiance and launched into the sky. Some of the more intrepid souls determined to go find your friends while the dragon was occupied elsewhere. Darting from cover to cover as drake riders dashed overhead, you tracked your friends from Atlas’s Folly to a ruined building, half melted and smoldering from Dragon’s fire.

Digging through the rubble, you found an exit from a subbasement into some sort of caverns below. Thoroughly soaked by water chutes and the underground pool at the bottom, you emerged into a cavern teeming with phosphorescent life. But, the dreadful noise… Creatures, all manner of creatures: tentacled and writhing; skittering hard carapaced things; deformed giants; gaunt, stunted humanoids; all were slaughtering one another.
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Then, suddenly, a calm voice of amidst the hellish tableau.
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An ancient Ealiir, raggedly cloaked and blindfolded, yet bearing a strange, cracked sword, appeared and beckoned you to follow him to find your friends. He led you past the worst of the carnage to a steeply sloped tunnel. “Your friends await you below.”

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Into the Fomorian Ruins
Meropian Hijinks and a Dragon?!

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Aodh and Rorth decided to skirt the ruins to enter Rath Kambalt from the north. While moving across the main avenue to the East they discovered evidence of large pack animals entering the city within the last several hours. Somewhat forewarned they continued their circuit and then approached the large court known as Atlas’s Folly.
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The enormous fossilized skeleton of the giant King Atlas, it’s bones more metal than stone, dominated the arcade. On the far side of the court, they heard the sounds of picks and shovels working. Discovering that their fellow interlopers were in fact Meropians, they decided to try to handle them themselves.
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Rorth used his magic to pretend he was the spirit of Atlas – and also their God – but the soldiers he was talking to did not understand his language.

Still, it caused them great consternation particularly when all involved had to hide from the roving patrol of dragonriders.
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As the patrol moved to the south, Aodh heard the giant warriors approaching. Three of the giant warriors had approached invisibly but now they rushed to the attack. Rorth doused them in flames but the things were bred to resist Atlantean magic indicating that they were Meropian temple guards. Rorth and Aodh were both sorely pressed by the vicious iron weapons, but ultimately the prevailed and slew the three warriors.

Yet, the Meropian priest had dozens more. Aodh took the shape of a giant Elk and, with Rorth on his back, he led the Meropians on a merry chase, careening throughout the ruins of the city. Eventually cornered, Rorth and Aodh took to the upper-level ruins to hide and rest.

The Meropians began a more systematic search, after their priest’s magic failed to discover where the two were hiding.
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All of this ruckus apparently attract the attention of the great dragon who lived a top Mount Atlas, Just a few miles to the north.
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The Dragon burnt the scattering creatures before him shattering stone and causing a collapse that dumped Rorth down into an underground cave system. Aodh in the form of the fairy dragon followed his companion.

One Meropian, badly injured, followed after them, but he was quickly dispatched. Aodh, now in the form of a bronze dragon, was entangled by tendrils from two great stalactites. But since they were pulling in opposite directions, he was kept suspended in the air between them. Eventually Rorth’s and Aodh’s magic combined was enough to destroy the foul creatures.

Safe, they hunkered down a short time to rest. While they were resting, they were approached by an ancient Atlantean who bore a strange, black, cracked sword and a blindfold. The ancient one was clearly suffering from the fugue and kept muttering about his inability to change the fate of the island and it’s of inhabitants.
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The ancient one agreed to take Aodh and Rorth to a safe place to rest fully. They followed him through caverns suffused with the hyper-abundance of underground life. they also noticed faintly glowing crystals, some of which appeared to have been the type which were used to charge their thunder lances.

One, different from all the rest, pulsed with malevolent, purple hued energy. They gave it a wide berth. The ancient one guided them in a side passage that was dry and dusty and evidently devoid of any other life. He told them the way out would be appearing soon, and then hinted at chaos and slaughter would ensue because of the Meropians that were following them. Some hours later his prediction came to pass.

The inhabitants of the cave systems: giant centipedes; great beatles; blind ghothe; deformed giants – all began to converge on the dark Crystal at the center, killing everything that came near. Aodh and Rorth wisely held back, until a great purple worm burst from the ground, snapping a leg off one of the giants and driving further into the cavern to devour the puny creatures battling there.
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The ancient one told them to follow him closely for the worm’s tunnel was to be their escape. Gliding forward as if he could dance through raindrops the ancient one cut a path with his sword, slaughtering anything that came near and defending Rorth and Aodh until they could reach the tunnel.

They quickly slid down the chute and away from the underground Armageddon. Some distance on, they discovered a section of masonry wall that had crumbled in. They entered, seeking shelter. After scorching the bones of a half-dozen shambling humans they have decided to rest for a bit…

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Into the Ruins of Rath Kambalt

It is a slightly chilly morning and it is not making your head feel any better. You were deep into your cups last night in anticipatory celebration of your “coming of age” ceremony next week. You and your classmates are the first of a new generation – far more vigorous and adventurous than your forebears. That has gotten some of your classmates (maybe even you) into some trouble in the past.

Sort of like your current predicament. You and your friends have come, on a dare, to the ruins of Rath Kambalt, where the Sky King slew old King Atlas 50 millennia ago. The ruined cyclopean city has been declared strictly off-limits to the youngest generation. That means you. So of course you all want to come here. Last night Kharis said none of you had the nerve to enter the city and bring back an artefact.
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Now, you are here to prove him wrong – but you are also thinking this has been undertaken foolishly. Patrols are known to sweep this way early in the morning yet you don’t know if you can bear the ridicule of failing the challenge . . .

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The Destruction of the Temple of Elemental Evil

The Aftermath of the Temple of Elemental Evil:
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A sinister, dark robed figure in a red metal mask stalked amngst the soupy remains of Zuggtmoy. “Ah, I see you have destroyed their pet demon queen. These feckless incompetents.” The red mask turns towards Adriel “They have become too clever for their own good, bringing you here sister.”

It turned its gaze on Aerindor, sighing. Then, muttered almost too low to hear, “so far you have fallen.” It shakes its head, then pauses and raises it as if listening.

“Strange, I sense something… Like a confluence of some sort. But no matter. you will not be around to witness its occurrence. This has been dormant for too long I think.” The figure waived its hand and the skulls atop the pillars began to burn.

“Let’s give the Demon Queen one final purpose.” It waved his hand again and the fungus began to pulse and undulate. “And now I believe the local clergy has arranged welcoming party for you.”

The Red Masked One disappeared and the party saw a swarm of bugbears supported by demons charging down the stairs at them.
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Adriel rushed forward and unleashed a globe of radiant energy on the staircase that began burning through the first bugbears to cross. Sir Sebastian rushed forward with his shield ready to hold the line against the enemy’s charge.

The vulture demons swooped down upon him but could not pierce his defenses. Capt. Otis rushed to the top of the dais calling upon the stone itself to hamper and harm the enemy. Cruel stone spikes sprang from the floor in the path of the main body, making the floor slick with bugbear blood.

Spells and blades began flashing back-and-forth between the forces. Bugbears began to fall. The skull topped pillars began to smoke and flare and a huge, horned, bat-winged demon lord began to flicker into existence.
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Otis’s company turned on itself, the sell-swords cutting down Spugnoir from behind. Otis slew one and took the other prisoner.

Adriel, Aerindor and several others began smashing one of the skull-topped pillars to stop Orcus from materializing. Lykeus threw lightning at his foes, gravely wounding the enemy priest, who retaliated with lightning of his own.

Sir Sebastian carved a swath through the vrocks who proved to be no match for his holy wrath. The writhing, shuddering mass of fungus that was once Zuggtmoy lashed out, grabbing Titus about the face, drawing him into the putrid mess where he suffocated and was quickly digested. The inquisitor’s fire burned some of the mass back but it continued to grow at an alarming rate.

The bugbears launched a volley of javelins at the party but were rewarded for their efforts with holy fire, blasting them to the ground.
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Sister Adriel was revealed to be the Angel Adriel and her Holy Fire bathed the bugbears and the altar. The damaged pillar finally cracked and the Demon Lord shrieked his rage then faded from this world.

Suddenly, the battle was over. One bugbear had been captured, as well as one of the sell-swords. All the rest of the enemies had been killed. Titus was also lost. The newcomers, Thomas and Otis, introduced themselves to the party.

They determined that they had similar goals, including finding the lost elf lady, the captured viscount’s daughter, and the missing sword of power. They took a short while to rest, and Thomas used an artifact, a lamp he discovered in the Near East, to summon the Brass Merchant, a genie who sells magic.

The party summoned him with stolen cursed gems, then bartered with cursed magic pillars. As they begin discussing what to do next, they were suddenly ambushed by demonic apes leaping from above.
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The crushing arms and gnashing teeth seemed everywhere. Otis’s last companion, Furnok, was killed before the apes were destroyed. They were followed immediately by a troop of nine foot tall goat headed demons wielding giant pole arms.
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The new demons were thrashed by sword and spell so quickly that their master, a bone masked man wielding a crooked staff, turned and fled.

The party quickly resolved to stay in the throne room no longer. As they prepared to leave, a strange purplish glow came from a previously hidden hallway. They retrieved a crystal sphere that promised to give them the ability to glimpse into the future.

Thomas’s earlier reconnaissance let him lead the rest of the party to prison where a small group of elves were incarcerated. While, at first, they thought they had rescued the elf Lady, the prisoner was an imposter.

They learned that the elf lady at the taken less than six hours before deeper into the hellish temple. The obvious implication being that the white robed wizard intended to sacrifice her.

The party begin moving a bit more quickly, following Thomas’s divinations into the cold embrace of a Roper. The party moved further into the lower levels, searching for the lost sword Fragarach. Thomas’s magic lead the way and they discovered a mausoleum of darkness and illusion. This was the resting place of the Prince and the sword of power. The Prince was not awakened, though Aerindor received the sword.

Thomas used divinations to locate the Golden skull that he sought. Several further adventures look them into encounters with an ettin, a hill giant, 10 bugbears and four ogres. Most of them were brought low by spells of fire.

They finally discovered a secret room that was the lair of an ostentatious, high-strung wizard. The wizard created a magical wall of stone to block off the party. They were able to breach the barrier before the wizard could loot his secret sanctum. Within, they found a small trove of treasure, as well as the Golden Skull they sought. The wizard fled by means of his magic.

As they were completing their looting of the lizards lair, they heard a horrible sound – stone cracking and grating – to the north. They went quickly to investigate and discovered the remains of Zuggtmoy were spreading as a fungus throughout the bedrock.

The party quickly slid down the wizards escape tunnel surfacing in a ruined farmstead some distance from the temple.

From that vantage they were able to watch as the cathedral which it stood for centuries shattered and fell in upon itself as the evil rot ate away at its foundations.

They have no way of knowing what happened to the white robed wizard, the bone masks, the elf lady, the count’s daughter, Otis’s brother Elmo or anyone else who remained inside.

Lord Aerindor Hadurel: Aerindor found his lost family’s blade, Fragarach. He learned that his cousin, the Lady Tillahi, had been taken below at the behest of the white robe one. It is believed she was slated for sacrifice. The temple was destroyed before he could rescue her.

Though upset over her loss, he discovered a reaffirmed faith in old family legends and decided to take his new blade and go questing for the lost Ailarri Lords.

Inquisitus Secundus Lucius Amicus:

Sister Adriel:

Sir Bertran:

Sir Sebastian:

Lykeus:

Optio Titus Agarius:

Captain Otis:

Thomas Youngblood:

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