Alternate Earth Campaign

Retaking the Walls from the Rephaim


Having retaken the Unicorn intact and discovered, in the broadest strokes, the fate of their fellow crew, the Officers met with Alraji, the Vizier of Baruk-Tur. They decided to help him and the city by retaking the Great Gates from the Rephaim who held them. Donar elected to head to the East Gate alone then to meet up with the Atlantean party sent to take the North Gate. The Officers agreed to the plan and set off, though this was likely to only be a temporary measure, since the Vizier has no ability to order the Sentinels so long as the Viceroy is incapacitated and no Regent of Kerpatis’s blood had been appointed.

Thus the Ealiir, and Donar, had effectively undertaken to defend the city alone.

This they did. Vonvaka and his black blade, followed by Thurival, Fleshton and Eniki, as well as a new Barukturian companion, a physicker called Percy, made their way to the North Gate through sheets of rain. Percy, it happens, was an accomplished necromancer who used his arts to animate the corpses of two of the Aviim slain by Fleshton and Eniki the day before. Thus bolstered, the party crept closer, using Thurival’s familiar to scout the area obscured by darkness and rain.

They discovered that the Rephaim, three in number, had rounded up the gate guards and any local traffic to consumed them, one at a time. One unfortunate was screaming his last as they approached only to be silenced by a disquieting crunch as the Rephaim chortled. This resonated with Vonvaka, a mirror of the loss of his brother, who then casually dropped 35’ to the ground and strolled towards the offending giant. The others were either entirely unaware or flummoxed by the bizarre behavior of a runtling, cavalierly strolling towards feasting giants.

Confusion soon turned to rage and fear as Black Razor bit into the Rephaim again and again and again. Using the souldrinker as leverage, Vonvaka scaled the giant from knee to neck, at last severing the spine and riding the corpse back to the pavement – surrounded by a black nimbus of stolen life energy. Thurival began driving arrows into the avvim from hiding above and behind, to considerable effect. Eniki charged into the fray with his looted Dawn Blade cutting into the avvim from behind. Percy’s shambling dead staggered forward, bogging down a few of the avvim, while his magecraft plagued the third Rephaim with blindness and enfeeblement.

But the second rephaim and most of the avvim were drawn to Vonvaka like moths to a flame. And, like the moths, they met their doom upon the black sword, drinking their souls to empower its wielder to slay yet more of them.

The battle lasted some time. Even Black Razor needed to strike avvim and especially Rephaim multiple time before felling them. But finally they were slain, three rephaim drained by Black Razor and many avvim as well. Only two remained alive long enough to escape through the gates, where an even more shocking battle was unfolding.

Donar did not exaggerate when he claimed that he could handle the East Gate alone. He was already speeding along the north road outside the walls on his goat drawn chariot when the Ealiir cleared the North Gate. Aided by the potency of the Golden Apples, Thurival was able to see what unfolded a quarter mile away.

The Melqart and his army were already headed south towards the gates. Donar, a thousand feet short of the Melqart, leapt from his chariot, covering the distance in one bound, and driving his axe into the Melqart’s armored shoulder. The giant swept the man to the ground, slamming him down in a spray of mud. Donar immediately leapt again but was met by the Dawn Blade. 25’ of glowing yellow metal chopped him from the sky, casting him dozens of yards back into the mud. The blow looked as if it could have cut another Melqart in two, yet Donar rose again, leaping through the air in a crack of thunder into the Melqart’s back-swing. Donar’s axe sheared completely through Anaik’s hand sending sword and hand spinning through the rain and darkness to impale the very wall the Ealiir had just claimed.

Maimed, the enraged giant caught up Donar with his remaining hand and threw him into its mouth, gnashing its teeth. Teeth exploded out in splinters as Donar leapt back to the ground. No sooner had the Red-gold brawler touched down than the Melqart began stomping on him with its boots – until a bolt of lightning lanced down from the sky, burning Anaik’s face and chest.

The Melqart staggered back , sorely wounded so many times. Donar lurched unsteadily to his feet. The rains stopped, revealing roiling clouds depicting an angered bearded face. “INTERLOPER!” thunder boomed as a briliant bolt slashed the sky, blasting Donar into a crater dozens of yards wide. The the blast mauled Anaik and his army and even reached a quarter mile to the watching Eliir, threatening to push them off the walls.

All stood in shock while the clouds reached down to the crater picking something from the ruins and receding to the north. Muttered thunder “too soon for you boy. Stay in you own realm.”

The clouds part revealing a watery dawn and a battered, enraged Melqart with a fistful of Rephaim and scores of Avvim looking south to the Gates of Baruk Tur for vengeance. As the Ealiir watched, the sullen Anaik snatched up one of the avvim fleeing from the North Gate, biting his head clean off and drinking the corpse dry. As his followers staggered to their feet he bellows loud enough to reach the walls “Bring me sacrifices! this City will BURN!” Avvim immediately begin scattering to the countryside looking for sacrifices from the many plantations, lest they be added to the menu.

Retaking the Unicorn


Donar and Loptr two brothers, a bombastic, brawling warrior and a retiring, sour cynic met the party at the Purple Sails.
Donar, possessed of delicious apples that glowed with their own golden light, shared them with Aodh, Vonvaka and Thurival. The Ealiir were overcome with a sense of profound euphoria dulling their interest in the mundane world around them. Yet they conspired with Donar and Loptr, or at least Donar, to immediately head out to the captured ship Wylde Unicorn and re-take it. Aodh transformed into a giant Eagle, carrying Donar out to the Meropian vessel, Red Hammer, and dropping him to its deck. Donar smashed through the upper deck and immediately entered the fray, thrashing Meropian brutes with his axe.

After some time struggling to overcome their debilitating euphoria, Thurival and Vonvaka also reached the decks of the ships. Thurival was dropped by Aodh onto the stern castle of the starboard Meropian vessel where he immediately engaged the Meropian captain and ship’s wizard. Vonvaka started on the deck of the Unicorn and held off the advancing horde of Meropian soldiers and brutes from the starboard vessel, standing his ground against the encircling press with the aid of his Khessian training and the Souldrinker Black Razor. Meanwhile Donar boarded the port vessel slaying his way from stem to stern.

In the depths beneath the Red Hammer, Aodh pursued the Meropian Priest who had fled to the water rather than face the Axe of Donar. Taking the shape of an enormous toad, Aodh caught up to the priest, sucking him into his maw. But the priest had been tainted by the malevolence of the Dark Crystal in the caverns beneath Atlas’s Folly. And Aodh was filled with the power of the Golden Apples. Their resulting contact caused an eruption of raw power that sent a geyser of water hundreds of feet into the sky, shattering the Hammer’s keel and blasting Aodh from his amphibian form and back into the sky.
After Thurival killed the captain and the wizard, Aodh picked up the captain’s hat and ordered the Brutes to stop fighting, and they obeyed. The fighting on the ships over, they discovered no sign of the Ealiiri crew, though the ghothans remained aboard.

To the North the fires from the ziggurats still burned, the culling unabated. Aodh turned to Donar “you want to kill a god?”

Interrupting the Culling

After some discussion on the hill, Aodh led the officers and their new retinue into the city to get a better look at the situation with their ship. He exacted promises from the two wizard captains to come with soldiers to help them reclaim the Unicorn. On the way, they discovered a rephaim, his avvite guards and a group of priests with their thugs Culling people on the streets. The Rephaim was simply reaching in through windows, pulling people from their homes and eating them in the street.

His six fingered hands clenched half eaten corpses as gore dripped down his black beard. This was apparently too much for Aodh who, despite the darkening of his soul, immediately proceeded down the thoroughfare against the press of humans, enkidu and Aviim fleeing the Culling. He was followed by Fleshton, Bennari and Eniki.

Aodh’s magic conquered the giant compressing his form to that of a tiny quipper fish – then transforming himself into an eagle he snatched it up in his talons and flew into the sky.

Behind him, his companions were sore pressed by the avvite guard still in the street. The priests (and the rest of their followers) quailing in terror at the loss of their demigod, fled – particularly after Eniki split a priest in half with his axe.

Fleshton and Eniki were suffering grievous wounds, while Bennari was disintegrating the guards with her blaster. Aodh turned to help his friends tearing the Rephaim in half dropping him down onto the buildings below. The avvim were finally slain, but not before Fleshton went berserk, killing one of the prisoners and damaging the android while she lifted him in the air, channeling electricity through her hands as Aodh blasted it with lightning in the form of a bronze Dragon.

Eventually, they regained control of Fleshton, freed the prisoners and headed south to the Purple Sails for the rendezvous. When they arrived they found a group of onlookers standing around the entrance to the building and saw a giant sail out the front door to slam into a nearby building. Money then began to change hands amongst the onlookers…

Expedition to . . . the Stump

The party then determined to press on to the newly discovered ruins in the side of the Mesa. They learned that other groups, probably sent by sorcerer lords from the city had beaten them there, some by days.

Having left the white plumed mountain they headed south towards the great Plateau. Along the way they discovered evidence of other groups moving south towards the same destination. As the Unicorns drew closer the evidence was more obvious – other expeditions had beaten them here. Some may have been here for days.

they climbed the rubble from the rockslide to an opening in what appeared to be a great metal wall. The wall did not appear to be made of iron, or at least the Ealiir felt no effects. However, crossing the threshold they felt as if they had walked through some sort of energy field . . .

The inside appeared to be made of much the same metal, though there appears also to be some sort of paint upon it. The interior was dark and passages lead away into further darkness. Just inside the entrance was a strange round pit. they found a strange device in a pile of rubbish at the mouth of one of the passages to the right. Occasionally they would hear sounds like some sort of movement on the ceiling above, but when they look up nothing is there…
Leaving half of their group with the baggage and horses, Aodh, Captain El, Vonvaka, Rorth and Thorival entered the ruin. Progressing through the strange metal halls, they were attacked by some strange enveloping creature on the ceiling, then heard voices in the language of the Giants from a partially obstructed doorway.

After some reconnaissance, they arranged an ambush, cutting down the two giants who emerged. However, more Giants emerged from another room further down the hall, behind them.

Rorth’s unicorn was badly injured by their weapons but managed to escape to safety. The rest of the party slew both Giants, but then Rorth was attacked by some strange red toadlike creature hanging from the ceiling. Their weapons drove it off, but they were then ambushed from behind by an oni. The blast of freezing cold it unleashed upon them hurt, but was not debilitating. It attempted to escape but they foiled its plan. Ultimately, Rorth lifted it from the ground with his telekinesis, holding it immobile while it was finished off.

Having slain the Giants, they freed the little vegetable people that the Giants had enslaved. These people gave the party a map depicting what was to be found on this floor. The party then proceeded to move into the core of the derelict.

As they reach the core, the party split up going to various different rooms of interest as indicated on the map. Aodh discovered a strange, synthetic female dispensing medicine. Thorival discovered a room with two stout, tubular automatons speaking to him, menacingly, in an unknown language.
Rorth went into a room with a variety of strange metal and glass boxes, some of which displayed moving images and could be interacted with through strange knobs and buttons and other controls. Captain El found something that they later learned was a library, but it was already inhabited by a number of soldiers and a wizard from the city. Over half of the soldiers were very sick, possibly from their wounds. They learned that the soldiers of been attacked by creatures hanging from the ceiling (toadlike and blue).

Rorth wandered off on his own downstairs to an enormous terrarium and was accosted by a grey hunter, somehow summoning yet another unicorn and fleeing back up above.

Eventually, the party got some highly potent acid from one of the laboratories and use that to unseal the doors that they had entered. They escaped the ruins with some exotic equipment and the synthetic entity, then returned quickly to the city. Rorth was certain that something dire had occurred in their absence.

Returning to the hill overlooking some of the port, they saw that their ship had shifted it’s Anchorage and was now surrounded by three meropian vessels. Excessive amounts of smoke could be seen billowing from the northern quarter of the city as well.

To the White Plumed Mountain

The officers of the Unicorn braved the White Plumed Mountain to retrieve three weapons of power. Brobdingian crustaceans, vampires and ogre Lords were no match for them; neither was a lake of boiling mud nor an inverted ziggurat filled with ravenous monsters.


The grey hunters attacked them as well with their hyena headed minions … But proved no match.

Aodh released an imprisoned balor, that was ultimately destroyed. The vampire retreated further in mist form. Keraptis was not seen.
The party recovered Wave, Whelm and Blackrazor. Vonvaka wields Blackrazor, though it is unclear who bears the other great weapons of power.

Thwarting the Coup


The Unicorns thwarted a coup led by Prince Ari and supported by terrible demons and Praeloryte, grey-skinned hunters in the city of Baruk-Tur.

Thanks to Aodh, the prince has been captured. The uprising has been defeated, though there were many casualties, including the Viceroy. He is mostly sequestered with his physicians. His vizier, the djinn Alraji, has been your liaison.

The Viceroy still greatly desires that you head to Keraptis’s mountain of power to retrieve the artifacts. Time is of the essence because there’s no telling how long princess Arellia has in the clutches of the Ba’al. But, once the mountain of power is breached, The Ba’al will surely know and the truce will be broken. He could come at any time to destroy the Viceroy and reinstate himself his direct divine ruler of the city. The Viceroy needs you to collect up the weapons of power, and anything else you can get your hands on, to challenge the Ba’al and return princess Arellia. He promises to pay you handsomely for your assistance.

It is unclear whether the Viceroy will survive his wounds. Princess Laria is apparently not competent to take over rulership. And with the Prince imprisoned, things are starting to look bleak. Some of the other Sorcerer Lords of the city have apparently realized (probably through imp spies) that the royal family is in trouble.

There were reports, a few days earlier, of some sort of earthquake or landslide on the edge of The Stump, the great Mesa to the south and east. Apparently, there is a belief that an intrepid group could enter the Mesa and come back with powerful magics and artifacts, rather like Keraptis, Iggwilv and Xarot did so long ago.

Vonvaka spent some time doing research in the Library of the Viceroy of Baruk Tur:

As for the library, you dig around in there but it’s tough to read much of the books since they’re not written in your language. Giants apparently don’t write too many books.

There are some in Ealiiri, evidently written by Xarot himself. He says that the giant plateau to the south (which measures approximately 300 miles x 600 miles) is believed to have been much taller once. That is why they call it the stump. He references even more ancient writings (which you do not find copies of) the call the previous formation “The Boil.” Apparently it was a giant dome of stone peaking about 5 miles tall.

Ancient myths say that that land was once a cradle of civilization, but fell to debauchery. Divine beings came from the sky to destroy wicked cities that were found there. The earth boiled up around them to entomb the wicked cities.

Apparently Xarot, Keraptis and Igwillv found a secret entrance to the plateau and began hunting around for powerful magics to use against The Ba’als.

He mentions a tomb that he warns others away from, that of Acererak. He generally describes a war against the Ba’al that was fought to a stalemate. A truce was reached. Keraptis agreed to be sealed into his mountain of power. Igwillv retreated to a mountain fastness to the north. In return, The Ba’als would allow humans to operate as their viceroys, so long as their priests still provided a steady supply of sacrifices. Keraptis’s son became viceroy of Barak-tur. Others became viceroys to other cities.
There is brief mention of three other cities to the north. Remnants of an older empire called Halamyr – Khaalamdea and Arduun, both peopled by humans, and Caras Viel populated by the most vicious of Druthgar’s followers, the adherents of Ursynic.

Finally, there is some mention of a cult that is focused on releasing some ancient power from the boil. That cult bears the sign of an inverted Omega and apparently came into direct conflict with Xarot’s people, creating demon spawn praeloryte to hunt them to extinction.

There is a little other writing in Ealiir apparently by someone else lamenting the fact that Xarot had succumbed to the Fugue, implying that if he had not, the outcome of the war might have been different.

Other Developments:
Aodh gained:
a Djinni Ring
4 iron flasks – 3 with Balors, 1 empty. 1 has since been used. The flasks are now missing.

Party met Eniki an Enkidu giant and owner of a grog shop near the Purple Sails.
Party also met Taniel – a later generation Ealiir and descendant of Xarot.



It is been 10 days since you ran the channel. The unicorn has been repaired as much as it can be while still at sea. Oceanus has been kind to you since the shark-man attack.

The masked one has not given you further directions to his island, though he does still appear from time to time to talk to the officers or the crew.

Everyone had begun to notice a chill to their blood the first day out. Aodh is certain it has nothing to do with the weather, yet all of you begin to feel lethargic and chilled for several days, though that is beginning to fade.

“Land Ho!” From the crow’s nest.
“Where away?!”
“Due east! 15 miles!” Then “I think it is a city!”
The deckhands begin to murmur with anticipation.

After the reconnaissance team develops their plan of action, Aodh motions for them to spread out, give each other plenty of room. The druid stands inside a ring of eight small circles painted on the deck.

“Once we begin,” he explains, “This should give us an hour to travel to the city, scout, and get back. At the half hour mark, we can follow the captain’s signal whether to return to the ship or remain overnight on the island. It is paramount that we do one or the other before the, um, spell is expended. Now, this might feel a bit strange at first, but, trust me, it is worth it.”

Aodh places a single berry in each of the eight small circles. He utters a phrase in Sylvan that sounds more like the ringing of a bell than any actual words. Then, he claps his hands eight times and POP! Each circle is suddenly occupied by a tiny, bewildered pixie. Their confusion lasts only until they see Aodh and relax. Curious, they begin zipping around the ship, examining the rigging, the sails, various members of the crew.

One pixie, the toes of his floppy, red shoes dangling as far below his body as the point of his hat rests above it, flutters in front of Aodh. They exchange a few words in Sylvan, and the long-toed pixie whistles to his companions who cruise over to him for instruction.

“OK,” says Aodh to the team. “Like I said, this will feel a bit weird. But you’ll get used to it quickly.”

A pixie zips over each other member of the reconnaissance team. Aodh stands grinning, his smile a mirror to the long-toe pixie’s who flutters nearby. Each pixie shakes their wings, and a stream of dust falls upon the reconnaissance team’s heads.

The transformation isn’t painful. In fact, it feels almost like a relief as your limbs stretch and your toes merge. It is a bit strange to have your nose and mouth combine into a beak, but soon that is easily ignored as you enjoy your suddenly unimaginably precise vision. In a moment, though your razor sharp talons dig into the deck, you simply cannot wait to stretch your wings and take to the sky.

That’s when you realize you and the rest of the reconnaissance team have been turned into giant eagles. Aodh stands before you, still grinning.

“Well, shall we go?” he asks. “This is going to be so much fun. Remember though, follow the captain’s lead. 4th Lieutenant, you have the conn.” Then, his body swiftly shifts to the shape of a giant eagle with fiery red feathers. With a triumphant screech, he leaps from the deck, soaring into the sky.

Thorival snaps out of his daydream and shakes the cobwebs from his mind. “Ugh, transmutation magic” he mutters to himself as he sees Aodh preparing to cast his spell. “If it’s all the same, we don’t need a lot of people for an aerial recon. And I have misgivings about the crew. I’ll stay here and mind the store while you guys are on your mission.” Still muttering under his breath, Thorival goes to a less crowded portion of the deck to relieve himself over the side.

From your incredibly high vantage point, aided by your exceptional eyesight, you are able to see a great deal about the city and its environs. The city appears to be a substantial port. There look to be about a dozen ships in the harbor, as well as numerous smaller craft. The city is walled in light brown stone, and many structures seem to be built at the same stone. Others appear to be made of some sort of brick. The most affluent structures appear to be clustered around a number of tall towers, 17 altogether. Three major gates pierce the walls, north south and east. The landscape nearby us peers to support a great deal of jungle, much of which has been cut back four fields.

To the east and southeast, many miles away, you see an enormous plateau, hazy in the distance.


Land stretches to the north and south as far as you can see. This is no island.

The inhabitants of the city appear to be quite varied. Humanoids appear to come in many sizes, some close to your stature, some about the size of a Meropian brute, and some even larger, though not so big as a Fomor. The climate appears to be very hot. The wealthier individuals seem to wear silks. The poorer individuals wear rougher garments, but very little.

No one seems to care very much about a new sail seen on the horizon.

As you watch from far above, a misshapen, two headed giant skulks behind a building near the quays. His furtive movements seem laughably inept, as he approaches a cage full of smaller humanoids. Suddenly, he lashes out breaking a wooden bar, and grabbing a smaller figure. the woman’s shrill screams reach even your ears.

One head looks around frantically while the other bites the woman’s head clean off. The two headed giant slinks back behind the building with its prize.

Now you can hear a bell ringing and large metal clad figures are racing to the area. A half dozen of them converge on the alley, closing quickly on the two headed giant. It shuffles back in obvious fear . . . the metal figures pinion it – then rip off the head that decapitated the woman. They take the remains and leave the giant retching and hemorrhaging from the stump of his other neck.

The city’s business resumes.

Vonvaka's Conversation with the Masked One


It is a clear evening, and the only sounds are the sea, the rigging, and faint boasts among a small gathering of the crew playing a dice game on the quarterdeck. Vonvaka silently approaches the intruder on the forecastle, and the masked one turns, anticipating his arrival.

“Speak plain, mirage, and speak to that symbol,” Vonvaka points to the mask. “I promised the gods a tapestry of blood and skin from the men that hide behind it. What know you of Fate? Speak on it, now, mask, as ours is as tangled as any two men’s can be. Truth! Here! Mark you under this black canopy of creation [waves toward the sky] that Maiden Death’s judgment will seem a painless rend of your soul in contrast to my dissatisfaction. Satisfy me, wraith, or so I vow on brother’s blood, I shall make a gift of you to Her.”

“Ah, Petulant child. You threaten me with harm, but lack the power to carry out your threat… So what is that but a tantrum?” Somehow, behind the mask you are sure that he’s sneering. "But I have told you and all of your crew that I bear you no ill will. So . . . You wonder of fate, and point to the heavens but you do not know the fate of the heavens themselves. I shall tell you…

“Eons ago the king of heaven learned that his fate was to be castrated and supplanted by his son. He tried to change his fate by eating his children.

“But you cannot change your fate.

“By treachery, one of his children remained free and did castrate and supplant his father. The father was cast away, but sought vengeance. The son and his 11 siblings defeated their father again and imprisoned him so that his consort, the earth, could not comfort the king of heaven.

“But they failed to remove him completely from the embrace of the earth, and still he reached out to impose his will on the world.

“In time the son of the king of heaven was himself supplanted by his own son in much the same way as he had supplanted his father. The grandson of the heavens became the father of the sky, and he knew the danger of the king of the heavens, so he decreed that Atlas, his father’s strongest warrior, would bear the burden of holding the vault of heaven from the embrace of earth.” The masked one chuckles . . .

“So you see boy, the wretched Fomor who called himself Atlas stole that name as a reign name, pretending the island had been named for him. But in his hubris he forgot that he was a jailor and was punished by the Sky Father, paving the way for your people. And now, how many of them remember the reason they were granted their lands? You have seen this symbol before.


It is the seal your house protects. What are your lands? You live upon the vault of heaven.

“But now your leaders send you into near certain death. Why? Who is pulling their strings? Are they trying to avoid their fate? It has been written, you know, your fate. Your people will drown in the restless sea. Unless you find new friends. Conquer new lands. And now, here you are, out of the control of your elders, upon the back of Oceanus, with an offer of friendship to hand.

“So, what will you do?”

Running the Channel
Kraken Up!


after 6 months, the crew of the Wild Unicorn was finally ready for their voyage. But, two nights before the scheduled departure, a brawl between Ealiir and Meropian brutes started on the docks near the ship. The officers of the Unicorn worked hard to suppress the riot, but it was only after Tharivul tweaked an erudite coin purse that the brawl finally ended.
Tharivul recovered papers from the erudite that indicated the brawl was a cover for some larger plot. The officers of the Unicorn expended considerable effort from that point attempting to uncover the plot, but to little avail. They only discovered that it was being carried out from the Meropian Warship Red Hammer, which had left the quay immediately after the brawl.


The Crew Pressed on with their preparations.
Two days later, at dawn, they departed. The Unicorn was travelling in company with the Honor of Illimar, escorted by the Saphire.

They raised the channel in less than two hours. The Seas began to roil and the sky darkened. Soon the Unicorn was battling heavy weather. Then it struck.


After much trial and tribulation, with the aid of the heavy Sun Lance batteries of the Saphire, the crew of the Unicorn drove off the attack, then turned to aid the beleaguered Honor.



But, despite heroic efforts by the Unicorn and her crew, the Honor of Illimar was dragged beneath the waves by the creature.



The Bosun has drafted this report

The Final Briefing
Meeting Admiral Manaen

Manaen, the Lord Admiral of the Ealiiri Fleet, Son of Lir, of the house Saeril, Great Grandson of Elir, has taken a personal hand in training the officers set to lead these expeditions. As the day of departure approaches he calls you into his office to give you a final briefing personally.

“You are the officers of the expedition vessels. There will be five in all. Yours” looking at El “and another will run the south channel. The warship Sapphire will support you. The other three will run the North Channel supported by another warship.

“We’ve chosen to attempt to run these two channels because these are the channels that have seen successful expeditions in eons past. We’re splitting the effort, on the same day, in the hope that the creatures of the deep are not numerous enough to infest both channels at once.

“One of the citadels is still in the north suppressing the Dragon. I have been forbidden from detaching a second citadel to cover either of these expeditions. Both the Fomors and the Meropians are always looking for signs of weakness in the councils refused to give them another one.”

He looks out the great cabin windows to the calm seas. “This may be a forlorn hope. You should run the channel with all hands on deck and at that their battle stations. These channels are subject to flash storms and the seas can get very rough at a moment’s notice.”

He looks at each of you directly. “I hope you find lands that could be of use to us, I hope that you or Lord Tolurin discover some method of running these channels safely. But most of all, I hope that I see each and every one of you again here in a years’ time.

“May the founders watch over you all. You are dismissed”


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